Visual placeholder
Voxel Destruction Prototype
A small sandbox prototype exploring how destructible geometry changes player planning.
Personal prototype
Draft preview — placeholder copy and sample projects
Discipline 03 — Programmer
I build the systems a design brief depends on, then remove the friction around them: gameplay implementation, debugging, and small tools that make the next iteration faster.
Selected work
Curated for this discipline, with the angle that matters for the role. Sample records are labelled.
Visual placeholder
A small sandbox prototype exploring how destructible geometry changes player planning.
Personal prototype
Visual placeholder
A small internal tool that turns noisy build logs into a readable pass/fail history.
Tooling project
Capabilities
How I approach each part of the work, and the methods behind the projects above.
Next step
Tell me what the project needs and I will send the most relevant work, process notes, and CV.