Skip to content

Draft preview — placeholder copy and sample projects

PortfolioThe Wildcard

[YOUR NAME]

Game designer first. QA and programmer when the work asks for it.

I design game systems and player-facing experiences, then test and build them to see what actually holds up. This portfolio collects the work across game design, QA, and programming.

Game Design · QA · Programming

One profile, three angles

See me as…

Pick the discipline you are hiring for. The selected card, the projects, and the skills below change with your choice.

Jack of all trades.
Hired for one at a time.

Now viewing — Game Designer

Designing systems players can read, break, and enjoy.

I design the rules a player learns without noticing: core loops, teaching moments, and the pacing that holds them together. The work below shows the systems I have designed, what I owned, and what changed after playtesting.

Open the Game Design page

About me

Designer’s head,
tester’s habits,
builder’s hands.

I am a game designer interested in how rules become habits: the small decisions a player stops noticing because the system taught them well. I like prototyping early, testing what breaks, and keeping only the mechanics that survive contact with real players.

Current focus

  • Systems-first game design
  • Playtesting and QA workflows
  • Small, shippable prototypes

Next step

Let’s put something in motion.

Hiring for a design, QA, or programming role — or looking for a collaborator? Email is the fastest way to reach me.