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Voxel Destruction Prototype
A small sandbox prototype exploring how destructible geometry changes player planning.
Personal prototype
Draft preview — placeholder copy and sample projects
Discipline 01 — Game Designer
Primary focusI design the rules a player learns without noticing: core loops, teaching moments, and the pacing that holds them together. The work below shows the systems I have designed, what I owned, and what changed after playtesting.
Selected work
Curated for this discipline, with the angle that matters for the role. Sample records are labelled.
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A small sandbox prototype exploring how destructible geometry changes player planning.
Personal prototype
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A short narrative puzzle slice where the environment teaches the rules before the puzzles test them.
Team prototype
Capabilities
How I approach each part of the work, and the methods behind the projects above.
Next step
Tell me what the project needs and I will send the most relevant work, process notes, and CV.