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Draft preview — placeholder copy and sample projects

PortfolioThe Wildcard

Discipline 01 — Game Designer

Primary focus

Designing systems players can read, break, and enjoy.

I design the rules a player learns without noticing: core loops, teaching moments, and the pacing that holds them together. The work below shows the systems I have designed, what I owned, and what changed after playtesting.

Capabilities

Skills & methods

How I approach each part of the work, and the methods behind the projects above.

Systems & Mechanics

  • Core loop design
  • Mechanic prototyping
  • Balance iteration

Player Experience

  • Onboarding & teaching
  • Playtesting
  • Difficulty pacing

Documentation

  • Design briefs
  • Mechanic breakdowns
  • Level flow outlines

Next step

Looking for a game designer?

Tell me what the project needs and I will send the most relevant work, process notes, and CV.