Profile
A designer who tests,
and a tester who builds.
Game designer building systems, testing them honestly, and shipping what survives.
Portrait placeholder
Portrait — coming soon.
Biography
I am a game designer interested in how rules become habits: the small decisions a player stops noticing because the system taught them well. I like prototyping early, testing what breaks, and keeping only the mechanics that survive contact with real players.
My work sits across design, QA, and programming, which means I can write the brief, test the build, and fix what is in the way. I am currently focused on small, shippable prototypes and the documentation that keeps a team aligned.
Current focus
- Systems-first game design
- Playtesting and QA workflows
- Small, shippable prototypes
The CV will be attached here once the final version is ready. Request it by email in the meantime.
Disciplines
Where the work sits
The same profile viewed through each discipline. Skills are only listed when they can be supported by project evidence.
Game Designer
- Core loop design
- Mechanic prototyping
- Balance iteration
- Onboarding & teaching
- Playtesting
- Difficulty pacing
- Design briefs
- Mechanic breakdowns
- Level flow outlines
QA Tester
- Test cases & checklists
- Risk-based coverage
- Regression planning
- Reproduction steps
- Severity & priority
- Defect triage
- Bug tracking workflows
- Playtest feedback synthesis
Programmer
- Systems prototyping
- Player controls
- State management
- Editor utilities
- Build & log tooling
- Issue reproduction
- Profiling basics
- Refactoring
Next step
Want the longer version?
The full story, references, and CV are available on request. Email is the fastest route.